Saturday, August 21, 2010

Races: The Turéhu

Turéhu are short, wiry, and long-limbed, with large pointed ears and semi-prehensile tufted tails. Their skin is medium brown with a gold sheen to it; their slit-pupiled eyes are usually green, blue, or violet.  Their hair tends to be autumn-leaf hues—from red-black to white-gold—or shades of green.
  • +2 Dexterity, +2 Wisdom; -2 Constitution.
  • Medium: Turéhu are Medium creatures and have no bonuses or penalties due to their size.
  • Turéhu have a base land speed of 30 feet and a climb speed of 20 feet.
  • Fey: Turéhu are fey, not humanoids. This grants them low-light vision, proficiency with all simple weapons, and immunity to spells which only affect humanoids (such as charm person).
  • Woodland-Dweller: Turéhu receive a +2 racial bonus to Acrobatics and Survival checks.
  • Keen Senses: Turéhu receive a +2 racial bonus to Perception skill checks.
  • Damage Reduction: Turéhu have damage reduction 5/cold iron.
  • Weapon Proficiency: Turéhu receive the Martial Weapon proficiency feats for the longbow and shortbow, and treat any weapon with “fey” in its name as a martial weapon.
  • Automatic Languages: Turéhu begin play speaking Sylvan and Draconic.
Challenge for the readers:  Turéhu are another race of "not-elves" with which I find myself needing a bit of cultural help.  They're forest-dwellers who count a lot of rangers and druids among their number, if that gives anyone any ideas.  And while they're not actively hostile, they're territorial.  (For the record: I had the idea before James Cameron did, I can prove it, and they're barely more than half the height.) 

2 comments:

  1. Not a bad start. Might take a look into the classic "Fey"/Sidhe for ideas. One of the biggest differences in my mind between Elves and Sidhe in stories are Elves are knowable, they're "people." While Sidhe sorts of fey are meant to be strange and unknowable, even if they still have common ties to the things "people do" often their reasons differ greatly.

    How can you make them "mysterious?"

    Might be a good question to look at?

    Elves in D&D (and I assume in Pathfinder) often follow the people who are rangers and druids. What can you do to make their reasons interesting? (Not different, interesting!" Is it for some lost doom they're making up for? Is it because they believe they are/were animals in a past life? Is it to a way to get the teenagers out of the forest?

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  2. Hello.  Sorry it took me so long to respond.

    The real sticking point with the turéhu is making them weird and alien while keeping them at least somewhat relatable.  While I've done my research on fey, I've been bandying about the idea of working some monkey behavior in as well.  (Only if they fling anything, it's likely to be arrows.)

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