Friday, May 11, 2012

A slight change

After thinking things over and doing some calculations, I've decided to give turéhu a climb speed and switch up their skill bonuses a bit.  Because it just makes sense.

That said, keep in mind that until I've actually got the text of the book into some sort of order, the material here is subject to change.

Tuesday, April 10, 2012

Just a minor update, to let everyone know I'm still alive

This blog may or may not be moving to another provider (Dreamwidth and/or Wordpress, most likely) in the near future.  When I make a decision, I'll announce it.

I've got an idea for the style in which the official book will be written.  That is going to mean doing a bit more research.  But once I've got the basic idea puzzled out, and gotten a few reference sketches compiled, I may just be able to officially start getting the ball rolling.

That said: the blessing of asking relatives for concept sketches is that they'll usually work for free.  The curse of asking relatives is that there's not much you can do if they decide to be flaky.

Friday, March 16, 2012

Bonus post: Téku-milkshake-duck

This was originally a memorial post. In the face of certain details that have come to light: I no longer feel comfortable commemorating that individual.

Tuesday, January 31, 2012

Bonus post: DunDraCon!

Yeah, I know; it's been way too long since I've updated. But this year at DunDraCon, I will be running a Southlands Pathfinder adventure!

I've run a couple of D&D games with the same basic concept, but have decided to do something different this year. Still working out the exact details, though...

Saturday, August 27, 2011

Another (brief) delay.

So here, to hold you over for the time being, are a character sheet and a spell record sheet, both of my own devising, for Pathfinder.  They're still something of a work in progress, but should be functional nonetheless.

Personal use only, please.  Thank you!

Saturday, August 13, 2011

Clerics of the Southlands

The faiths of the Tirin Peninsula are diverse, and the enmities and allegiances between them are many.

While divine spellcasters and spiritual leaders certainly exist within the Dellumean tribes, most are not clerics as such.

In Kalretia, faith is as divided as the culture. Amareth and Ki'ahaara command the most reverence among the civilized islanders. In the swamps, by contrast, worship—or at least lip service—is most commonly paid to Juratei.

The faiths in Ta'Araen are incredibly diverse. Some clerics pay homage to deities found nowhere else. It is unknown whether their magic is provided by the greater deities, or if they have actually tapped into divine sparks that have not yet been fully stoked.

Ravana dominates Tahvaair. While Dejunath has a small but loyal following, no other cult has been able to assert itself in the face of the Tyrant's.

The churches of Surya and Sulaudhra are the most common, or at least the most widely acknowledged, among the human population in Velakhura. The turéhu usually follow Khernos or Arevashti.

Wednesday, August 3, 2011

Still out here.

Life got in the way.  Additionally, I've actually been attempting to knuckle down, finalize some game-mechanical details, and work out some of the finer points of geography and culture for the Tirin Peninsula. 

But unless something really silly happens, count on a new official entry by no later than next Saturday.

Thursday, June 2, 2011

Sorry for the delay.

Real life reared its not-so-ugly (this time, anyway) head.  Rest assured that the project is still in the works.

Wednesday, February 9, 2011

Oh, no, not another bonus post...and possibly controversial this time!

Ideally, this project will see publication within the next year or so.  And so, ideally, I'll eventually be needing illustrations.  And I've come to the realization that a certain common trope of the fantasy art genre could open up quite the can of wiggly worms.

So consider yourself forewarned.

Saturday, January 15, 2011

Bards of the Southlands

Bards in the Southlands are as diverse as they are versatile.

In Dellumea, tribal skalds keep histories and legends alive.  In Kalretia, a reliable courier is often needed—by islander and swamper alike—to carry messages between the islands.  In Tahvaair, a neutral party is often needed to negotiate between rival nobles or those seeking allegiances.  The bards of Ta'Araen and Velakhura may be entertainers, messengers, spies, or any combination of the above.