Showing posts with label turéhu. Show all posts
Showing posts with label turéhu. Show all posts

Friday, May 11, 2012

A slight change

After thinking things over and doing some calculations, I've decided to give turéhu a climb speed and switch up their skill bonuses a bit.  Because it just makes sense.

That said, keep in mind that until I've actually got the text of the book into some sort of order, the material here is subject to change.

Saturday, November 27, 2010

Ki'vali aren't orcs.

They're the "stouts" of the setting, and should have something of a "proud warrior race" feel going on.  But they're not orcs.

Apsuri aren't halflings.  Nor are they gnomes.  The way that they look—or rather, the way that they used to look before I changed some details—was slightly influenced by hobbit knock-offs created by an author I don't even particularly like.  But that's about it.

Ahvaiyru are not elves, although they may be something of a deconstruction.  Neither are turéhu, although one could probably stretch a point and call them wakyambi.

Tíraleth are...well, they're just purposely weird.

And yes, I did decide to elaborate somewhat upon the subject matter here.

Saturday, August 21, 2010

Races: The Turéhu

Turéhu are short, wiry, and long-limbed, with large pointed ears and semi-prehensile tufted tails. Their skin is medium brown with a gold sheen to it; their slit-pupiled eyes are usually green, blue, or violet.  Their hair tends to be autumn-leaf hues—from red-black to white-gold—or shades of green.
  • +2 Dexterity, +2 Wisdom; -2 Constitution.
  • Medium: Turéhu are Medium creatures and have no bonuses or penalties due to their size.
  • Turéhu have a base land speed of 30 feet and a climb speed of 20 feet.
  • Fey: Turéhu are fey, not humanoids. This grants them low-light vision, proficiency with all simple weapons, and immunity to spells which only affect humanoids (such as charm person).
  • Woodland-Dweller: Turéhu receive a +2 racial bonus to Acrobatics and Survival checks.
  • Keen Senses: Turéhu receive a +2 racial bonus to Perception skill checks.
  • Damage Reduction: Turéhu have damage reduction 5/cold iron.
  • Weapon Proficiency: Turéhu receive the Martial Weapon proficiency feats for the longbow and shortbow, and treat any weapon with “fey” in its name as a martial weapon.
  • Automatic Languages: Turéhu begin play speaking Sylvan and Draconic.
Challenge for the readers:  Turéhu are another race of "not-elves" with which I find myself needing a bit of cultural help.  They're forest-dwellers who count a lot of rangers and druids among their number, if that gives anyone any ideas.  And while they're not actively hostile, they're territorial.  (For the record: I had the idea before James Cameron did, I can prove it, and they're barely more than half the height.)