Showing posts with label fey. Show all posts
Showing posts with label fey. Show all posts

Saturday, August 21, 2010

Races: The Turéhu

Turéhu are short, wiry, and long-limbed, with large pointed ears and semi-prehensile tufted tails. Their skin is medium brown with a gold sheen to it; their slit-pupiled eyes are usually green, blue, or violet.  Their hair tends to be autumn-leaf hues—from red-black to white-gold—or shades of green.
  • +2 Dexterity, +2 Wisdom; -2 Constitution.
  • Medium: Turéhu are Medium creatures and have no bonuses or penalties due to their size.
  • Turéhu have a base land speed of 30 feet and a climb speed of 20 feet.
  • Fey: Turéhu are fey, not humanoids. This grants them low-light vision, proficiency with all simple weapons, and immunity to spells which only affect humanoids (such as charm person).
  • Woodland-Dweller: Turéhu receive a +2 racial bonus to Acrobatics and Survival checks.
  • Keen Senses: Turéhu receive a +2 racial bonus to Perception skill checks.
  • Damage Reduction: Turéhu have damage reduction 5/cold iron.
  • Weapon Proficiency: Turéhu receive the Martial Weapon proficiency feats for the longbow and shortbow, and treat any weapon with “fey” in its name as a martial weapon.
  • Automatic Languages: Turéhu begin play speaking Sylvan and Draconic.
Challenge for the readers:  Turéhu are another race of "not-elves" with which I find myself needing a bit of cultural help.  They're forest-dwellers who count a lot of rangers and druids among their number, if that gives anyone any ideas.  And while they're not actively hostile, they're territorial.  (For the record: I had the idea before James Cameron did, I can prove it, and they're barely more than half the height.) 

Thursday, August 5, 2010

Races: The Ahvaiyru

The ahvaiyru, haughty fey rulers of the western lands of the Tirin Peninsula, are tall and almost attenuated in build, with delicate, angular facial features, long pointed ears, and a pair of short, feathery antennae. Their skin is ivory, with a silvery sheen to it; their hair is either black or pale blond; and their eyes—which have slitted, feline pupils—are gray, amber, or violet.
  • +2 Dexterity, +2 Intelligence, +2 Charisma; -2 Constitution.
  • Medium: Ahvaiyru are Medium creatures and have no bonuses or penalties due to their size.
  • Normal speed: Ahvaiyru have a land speed of 30 feet.
  • Fey: Ahvaiyru are fey, not humanoids. This grants them low-light vision, proficiency with all simple weapons, and immunity to spells which only affect humanoids (such as charm person).
  • Canny: Ahvaiyru receive a +2 racial bonus to Bluff, Sense Motive, and Perception skill checks.
  • Weapon Proficiency: Ahvaiyru treat any weapon with “fey” in its name as a martial weapon.
  • Hypnotism: Three times per day, as a caster of class level. Save DC is Charisma-based.
  • Spell Resistance: Ahvaiyru possess spell resistance equal to 5 + their class levels.
  • Damage Reduction: Ahvaiyru have damage reduction 5/cold iron.
  • Automatic Languages: Ahvaiyru begin play speaking Draconic.
Challenge for the readers:  Help me build ahvaiyru culture!  What I've got so far is that they tend to be meticulous, flamboyant, competitive, urbane, and meaner than rattlesnakes.  But although—as you might have guessed from that description—any number of less-than-pleasant elf stereotypes can apply, I don't want them to just be "drow," as it were.

Saturday, June 12, 2010

Races: The Feiyin

The feiyin, hybrids of human and ahvaiyru, resemble both parent races. They are tall, with strong, lithe builds and slightly elongated ears that come to blunt points. Their skin is generally paler than that of their human lineage, and their eyes have oval pupils.
  • +2 to one ability score.
  • Medium: Feiyin are Medium creatures and have no bonuses or penalties due to their size.
  • Fey Blood: Feiyin count as both fey and humans for any effect related to race.
  • Low-light vision: Feiyin can see twice as far as humans in conditions of dim light.
  • Observant: Feiyin receive a +2 racial bonus to Perception skill checks.
  • Magic-Resistant:  Feiyin receive a +2 bonus to saving throws versus spells and spell-like abilities.
  • Damage Reduction: Feiyin have damage reduction 2/cold iron.
  • Automatic Languages: Feiyin begin play speaking Draconic. 
Question for the readers:  Ahvaiyru treat certain exotic weapons as martial weapons.  Should feiyin—who are often raised as slave-janissaries for the fey nobles—receive this benefit as well?