Turéhu are short, wiry, and long-limbed, with large pointed ears and semi-prehensile tufted tails. Their skin is medium brown with a gold sheen to it; their slit-pupiled eyes are usually green, blue, or violet. Their hair tends to be autumn-leaf hues—from red-black to white-gold—or shades of green.
- +2 Dexterity, +2 Wisdom; -2 Constitution.
- Medium: Turéhu are Medium creatures and have no bonuses or penalties due to their size.
- Turéhu have a base land speed of 30 feet and a climb speed of 20 feet.
- Fey: Turéhu are fey, not humanoids. This grants them low-light vision, proficiency with all simple weapons, and immunity to spells which only affect humanoids (such as charm person).
- Woodland-Dweller: Turéhu receive a +2 racial bonus to Acrobatics and Survival checks.
- Keen Senses: Turéhu receive a +2 racial bonus to Perception skill checks.
- Damage Reduction: Turéhu have damage reduction 5/cold iron.
- Weapon Proficiency: Turéhu receive the Martial Weapon proficiency feats for the longbow and shortbow, and treat any weapon with “fey” in its name as a martial weapon.
- Automatic Languages: Turéhu begin play speaking Sylvan and Draconic.
Challenge for the readers: Turéhu are another race of "not-elves" with which I find myself needing a bit of cultural help. They're forest-dwellers who count a lot of rangers and druids among their number, if that gives anyone any ideas. And while they're not actively hostile, they're territorial. (For the record: I had the idea before James Cameron did, I can prove it, and they're barely more than half the height.)