This was originally a memorial post. In the face of certain details that have come to light: I no longer feel comfortable commemorating that individual.
Friday, March 16, 2012
Tuesday, January 31, 2012
Bonus post: DunDraCon!
Yeah, I know; it's been way too long since I've updated. But this year at DunDraCon, I will be running a Southlands Pathfinder adventure!
I've run a couple of D&D games with the same basic concept, but have decided to do something different this year. Still working out the exact details, though...
I've run a couple of D&D games with the same basic concept, but have decided to do something different this year. Still working out the exact details, though...
Saturday, August 27, 2011
Another (brief) delay.
So here, to hold you over for the time being, are a character sheet and a spell record sheet, both of my own devising, for Pathfinder. They're still something of a work in progress, but should be functional nonetheless.
Saturday, August 13, 2011
Clerics of the Southlands
The faiths of the Tirin Peninsula are diverse, and the enmities and allegiances between them are many.
While divine spellcasters and spiritual leaders certainly exist within the Dellumean tribes, most are not clerics as such.
In Kalretia, faith is as divided as the culture. Amareth and Ki'ahaara command the most reverence among the civilized islanders. In the swamps, by contrast, worship—or at least lip service—is most commonly paid to Juratei.
The faiths in Ta'Araen are incredibly diverse. Some clerics pay homage to deities found nowhere else. It is unknown whether their magic is provided by the greater deities, or if they have actually tapped into divine sparks that have not yet been fully stoked.
Ravana dominates Tahvaair. While Dejunath has a small but loyal following, no other cult has been able to assert itself in the face of the Tyrant's.
The churches of Surya and Sulaudhra are the most common, or at least the most widely acknowledged, among the human population in Velakhura. The turéhu usually follow Khernos or Arevashti.
In Kalretia, faith is as divided as the culture. Amareth and Ki'ahaara command the most reverence among the civilized islanders. In the swamps, by contrast, worship—or at least lip service—is most commonly paid to Juratei.
The faiths in Ta'Araen are incredibly diverse. Some clerics pay homage to deities found nowhere else. It is unknown whether their magic is provided by the greater deities, or if they have actually tapped into divine sparks that have not yet been fully stoked.
Ravana dominates Tahvaair. While Dejunath has a small but loyal following, no other cult has been able to assert itself in the face of the Tyrant's.
The churches of Surya and Sulaudhra are the most common, or at least the most widely acknowledged, among the human population in Velakhura. The turéhu usually follow Khernos or Arevashti.
Wednesday, August 3, 2011
Still out here.
Life got in the way. Additionally, I've actually been attempting to knuckle down, finalize some game-mechanical details, and work out some of the finer points of geography and culture for the Tirin Peninsula.
But unless something really silly happens, count on a new official entry by no later than next Saturday.
But unless something really silly happens, count on a new official entry by no later than next Saturday.
Thursday, June 2, 2011
Sorry for the delay.
Real life reared its not-so-ugly (this time, anyway) head. Rest assured that the project is still in the works.
Wednesday, February 9, 2011
Oh, no, not another bonus post...and possibly controversial this time!
Ideally, this project will see publication within the next year or so. And so, ideally, I'll eventually be needing illustrations. And I've come to the realization that a certain common trope of the fantasy art genre could open up quite the can of wiggly worms.
So consider yourself forewarned.
So consider yourself forewarned.
Saturday, January 15, 2011
Bards of the Southlands
Bards in the Southlands are as diverse as they are versatile.
In Dellumea, tribal skalds keep histories and legends alive. In Kalretia, a reliable courier is often needed—by islander and swamper alike—to carry messages between the islands. In Tahvaair, a neutral party is often needed to negotiate between rival nobles or those seeking allegiances. The bards of Ta'Araen and Velakhura may be entertainers, messengers, spies, or any combination of the above.
In Dellumea, tribal skalds keep histories and legends alive. In Kalretia, a reliable courier is often needed—by islander and swamper alike—to carry messages between the islands. In Tahvaair, a neutral party is often needed to negotiate between rival nobles or those seeking allegiances. The bards of Ta'Araen and Velakhura may be entertainers, messengers, spies, or any combination of the above.
Saturday, December 18, 2010
Barbarians of the Southlands
When most people of the Southlands hear the word "barbarian," they inevitably think of the tribal peoples of Dellumea. While many Dellumeans do take up the path of rage and power, they are not the only ones.
In Taahvaair, the half-ahvaiyru feiyin typically serve as warriors of varying kinds. Whether they are janissaries in the ahvaiyru armies or gladiators in the arena, fighting is often a way of life for these half-breeds. While some gladiators fight with skill or cunning, there are those who channel their anger and frustration at their captors into a powerful fighting form.
Barbarians also exist among the swampers who call Kalretia home. These powerful warriors face the harsh environment head on rather than learning to cooperate with it as rangers and druids do. Among the pirates and scoundrels that raid on the Velakhuran coast, there are a number of them who display astonishing power and incredible ferocity in their attacks on other ships. In Ta'araen, there is a saying that goes "You can accomplish more with a big stick and a kind word than you can with a kind word alone." However, there are some in that country who forgo the kind word altogether and simply wield very big sticks.
Saturday, November 27, 2010
Ki'vali aren't orcs.
They're the "stouts" of the setting, and should have something of a "proud warrior race" feel going on. But they're not orcs.
Apsuri aren't halflings. Nor are they gnomes. The way that they look—or rather, the way that they used to look before I changed some details—was slightly influenced by hobbit knock-offs created by an author I don't even particularly like. But that's about it.
Apsuri aren't halflings. Nor are they gnomes. The way that they look—or rather, the way that they used to look before I changed some details—was slightly influenced by hobbit knock-offs created by an author I don't even particularly like. But that's about it.
Ahvaiyru are not elves, although they may be something of a deconstruction. Neither are turéhu, although one could probably stretch a point and call them wakyambi.
Tíraleth are...well, they're just purposely weird.
And yes, I did decide to elaborate somewhat upon the subject matter here.
And yes, I did decide to elaborate somewhat upon the subject matter here.
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